![]() ![]() If you set 3 players on teamindex 0 and 3 on teamindex 2, those players automatically are in one team, instead of each player being in a unique team when joining the game. But still if the players and their homeplanets have the same teamindex != -1, they are spawned together if they are in one team. Not that sure if teamindex 0 = team 1, teamindex 1 = team 2 and so on, maybe the teams are shuffled random to either teamindex. Sins of a Solar Empire Sins Rebellion Tassyr Join Date 06/2012 0 Galaxy Forge Map Editor for Rebellion Septem11:58:18 PM from Sins of a Solar Empire Forums So, first off, apologies if this is in the wrong place. The teams determines the home planet, no matter where the players are when joining a game (e.g.: The Player join the game and player 1 and 2 are team 1, 3 and 4 are team 2, 5 is team 1, 6 is team 2 - still the players in team 1 will spawn on the home planets with team index 0, and those of team 2 on the home planets with team index 1) Which player will start on which of these planets is random, but this way you can ensure that the players in the same team start next to each other. Thus if you have 3 players with team index 0, those 3 will be in team 1 and starting on those planets. makes that players home planet a starting Planet for Team 1,2,3 and so on.
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